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Interaction design : beyond human-computer interaction  Cover Image Book Book

Interaction design : beyond human-computer interaction / Yvonne Rogers, Helen Sharp, Jenny Preece.

Rogers, Yvonne. (Author). Preece, Jenny, 1949- (Added Author). Sharp, Helen. (Added Author).

Summary:

"A revision of the #1 text in the Human Computer Interaction field, Interaction Design, the third edition is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design and ubiquitous computing"-- Provided by publisher.
"Rogers, Preece and Sharp are a bestselling author team, acknowledged leaders and educators in their field, with a strong global reputation.They bring depth of scope to the subject, encompassing the latest technologies and devices including facebook and YouTube.Interaction Design offers a cross-disciplinary, practical and process-oriented approach to Human Computer Interaction, showing not just what principals ought to apply to Interaction Design, but crucially how they can be applied. Motivating examples are included to illustrate both technical, but also social and ethical issues, making the book approachable and adaptable for both Computer Science and non-Computer Science users. Interviews with key HCI luminaries are included and provide an insight into current and future trendsThe text comes with a lively and highly interactive companion web site containing a rich set of resources enabling students to collaborate on experiments and designs, take part in competitions, find resources and communicate with others"-- Provided by publisher.

Record details

  • ISBN: 9780470665763 (pbk.)
  • ISBN: 0470665769 (pbk.)
  • Physical Description: xv, 585 p. : ill. (chiefly col.) ; 25 cm.
  • Edition: 3rd ed.
  • Publisher: Chichester, West Sussex : Wiley, 2011.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
1. What is interaction design? -- 1.1 Introduction -- 1.2 Good and poor design -- 1.3 What is interaction design? -- 1.4 The user experience -- 1.5 The process of interaction design -- 1.6 Interaction design and the user experience -- 2. Understanding and conceptualizing interaction -- 2.1 Introduction -- 2.2 Understanding the problem space and conceptualizing design -- 2.3 Conceptual models -- 2.4 Interface metaphors -- 2.5 Interaction types -- 2.6 Paradigms, theories, models, and frameworks -- 3. Cognitive aspects -- 3.1 Introduction -- 3.2 What is cognition? -- 3.3 Cognitive frameworks -- 4. Social interaction -- 4.1 Introduction -- 4.2 Being social -- 4.3 Face-to-face conversations -- 4.4 Remote conversations -- 4.5 Telepresence -- 4.6 Co-presence -- 4.7 Emergent social phenomena -- 5. Emotional interaction -- 5.1 Introduction -- 5.2 Emotions and the user experience -- 5.3 Expressive Interfaces -- 5.4 Frustrating Interfaces -- 5.5 Persuasive Technologies and Behavioral Change -- 5.6 Anthropomorphism and Zoomorphism -- 5.7 Models of Emotion -- 6. Interfaces -- 6.1 Introduction -- 6.2 Interface Types -- 6.3 Natural User Interfaces -- 6.4 Which Interface? -- Interview with Leah Beuchley -- 7. Data Gathering -- 7.1 Introduction -- 7.2 Five Key Issues -- 7.3 Data Recording -- 7.4 Interviews -- 7.5 Questionnaires -- 7.6 Observation -- 7.7 Choosing and Combining Techniques -- 8. Data Analysis, Interpretation, and Presentation -- 8.1 Introduction -- 8.2 Qualitative and Quantitative -- 8.3 Simple Quantitative Analysis -- 8.4 Simple Qualitative Analysis -- 8.5 Tools to Support Data Analysis -- 8.6 Using Theoretical Frameworks -- 8.7 Presenting the Findings -- 9. The Process of Interaction Design -- 9.1 Introduction -- 9.2 What Is Involved in Interaction Design? -- 9.3 Some Practical Issues -- Interview with Ellen Gottesdiener -- 10. Establishing Requirements -- 10.1 Introduction -- 10.2 What, How, and Why? -- 10.3 What are Requirements? -- 10.4 Data Gathering for Requirements -- 10.5 Data Analysis, Interpretation, and Presentation -- 10.6 Task Description -- 10.7 Task Analysis -- 11. Design, Prototyping, and Construction -- 11.1 Introduction -- 11.2 Prototyping and Construction -- 11.3 Conceptual Design: Moving from Requirements to First Design -- 11.4 Physical Design: Getting Concrete -- 11.5 Using Scenarios in Design -- 11.6 Using Prototypes in Design -- 11.7 Support for Design -- 12. Introducing Evaluation -- 12.1 Introduction -- 12.2 The Why, What, Where, and When of Evaluation -- 12.3 Types of Evaluation -- 12.4 Evaluation Case Studies -- 12.5 What Did We Learn from the Case Studies? -- Interview with Gary Marsden -- 13. An Evaluation Framework -- 13.1 Introduction -- 13.2 DECIDE: A Framework to Guide Evaluation -- 14. Evaluation Studies: From Controlled to Natural Settings -- 14.1 Introduction -- 14.2 Usability Testing -- 14.3 Conducting Experiments -- 14.4 Field Studies -- Interview with danah boyd -- 15. Evaluation: Inspections, Analytics, and Models -- 15.1 Introduction -- 15.2 Inspections: Heuristic Evaluation and Walkthroughs -- 15.3 Analytics -- 15.4 Predictive Models.
Subject: Human-computer interaction.

Available copies

  • 1 of 1 copy available at Emily Carr University of Art + Design.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Circulation Modifier Holdable? Status Due Date Courses
Emily Carr University of Art + Design QA76.9 .H85 P72 2011 (Text) 30225688 Book Volume hold Available -


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