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  • 2 of 2 copies available at Emily Carr University of Art + Design.

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Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Emily Carr University of Art + Design N7433.915 .R38 2010 (Text) 30232656 Grad - Level 1 Volume hold Available -
Emily Carr University of Art + Design SPEC. COL. N7433.915 .R38 2010 (Text) 30233935 Special Collections - Library Use Only Not holdable Available -

Record details

  • Physical Description: ix, 52 p. : ill ; 28 cm.
  • Publisher: [Vancouver] : Emily Carr University, 2010.

Content descriptions

General Note: Includes 1 CD-ROM of documentation.
"A thesis submitted in partial fulfillment of the requirements for the degree of Master of Applied Arts in Media Arts, Emily Carr University of Art + Design 2010"--T.p.
Dissertation Note: Thesis (M.A.) - Emily Carr University of Art and Design, 2010
Bibliography, etc. Note: Includes bibliographical references (p. 44-45).
Summary, etc.: Electronic media technology provides artists with tools for exploring interactivity. New immersive media sensations can result from the interactions between viewers and electronic artwork. This thesis is a record of my personal creative journey, including the ideas and the resulting interactive artworks that have unfolded on a voyage towards expressing sensations of sight. There are two interactive and immersive new media artworks that were developed as a part of this creative exploration. “Zeugen” uses thirty-two human-cast robotic faces and a face tracking system to track the movements of viewers in a gallery space. “Mind Mirror” is an electronic artwork that uses stereoscopic and stroboscopic audiovisual phenomenon (intermittent photic-stimulation) to cause the viewer's mind to create involuntarily visual hallucinations. The result is an experiential event propelling the viewer into a state of visual euphoria. My creative process (methodology) is presented in the form of a personal narrative outlining the practical motivations that have guided my work and I situate the work within a historical and theoretical discourse.
Subject: Vision
Interactive art
Interactive multimedia
Digital media
Art and science
Art and technology
Search Results Showing Item 6 of 11

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