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Reality is broken : why games make us better and how they can change the world  Cover Image Book Book

Reality is broken : why games make us better and how they can change the world

McGonigal, Jane. (Author).

Summary: Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.

Record details

  • ISBN: 9781594202858 :
  • Physical Description: print
    388 p. : ill. ; 25 cm.
  • Publisher: New York : Penguin Press, c2011.

Content descriptions

Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: Part 1: Why games make us happy -- What exactly is a game? -- The rise of the happiness engineers -- More satisfying work -- Fun failure and better odds of success -- Stronger social connectivity -- Becoming a part of something bigger than ourselves -- Part 2: Reinventing reality -- The benefits of alternate realities -- Leveling up in life -- Fun with strangers -- Happiness hacking -- Part 3: How very big games can change the world -- The engagement economy -- Missions impossible -- Collaboration superpowers -- Saving the real world together.
Subject: Computer games -- Social aspects
Video games -- Social aspects
Games -- Social aspects

Available copies

  • 1 of 1 copy available at Emily Carr University of Art + Design.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Circulation Modifier Holdable? Status Due Date Courses
Emily Carr University of Art + Design GV1469.17 .S63 M34 2011 (Text) 30234550 Book Volume hold Available -


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