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The experience of a lifetime : interactive digital experience beyond the screen  Cover Image E-book E-book

The experience of a lifetime : interactive digital experience beyond the screen

Summary: Screen-based digital experience design is blooming among the local businesses in Metro Vancouver along with the increased pervasiveness of information technologies, new digital products in contemporary society. However, there are significantly fewer cases and related businesses around tangible interactive digital experience in which tangible objects and physical spaces replace the screen as the site of interaction. This thesis project aims to explore the specialties of the tangible interactive experience compared to the digital experience on the screen or in the virtual space. Additionally, the author investigates how to leverage user experience design methodologies in the process of designing an experimental interactive experience. In this practice-based exploration, the author prototyped four interactive digital experiences using different interactive technologies and tools tailored to different use case scenarios: 1. an interactive offline retail experience, 2. a “magical” and playful painting, 3. a room-scale interactive installation, and 4. an immersive meditation activity. These projects illustrate and explore the implementation of tangible interactions into digital experience design. During the development process, the author applied several user experience design methodologies in the projects – including field research, interviews, questionnaires, and design probes – to develop a workable framework designing tangible interactive experiences throughout the research project. The author aims to outline key implications of applying principles of user experience design to the field of tangible interactive environments. In the process, the author argues that tangible interactive design is indispensable in a successful and engaging digital experience, and thus worth investing in and exploring further in Vancouver’s marketplace.

Record details

  • Physical Description: remote
    1 online resource (90 pages) : illustrations (chiefly colour).
  • Publisher: [Vancouver] : Emily Carr University of Art + Design, [2019]

Content descriptions

General Note:
"A critical and process documentation paper submitted in partial fulfillment of the requirements for the degree of Master of Design, Emily Carr University of Art + Design, 2019"--T.p.
Dissertation Note: Thesis (M.A.) - Emily Carr University of Art and Design, 2019
Bibliography, etc. Note: Includes bibliographical references (pages 69-74).
Subject: Video art
Interactive art
New media art
Software prototyping

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