The elusive shift : how role-playing games forged their identity / Jon Peterson.
"Peterson animates the history of role-playing games found in zines, from the collision of the niche audiences of war gaming and fantasy in the 60s to the extreme commercial growth of D&D in the 80s"-- Provided by publisher.
Détails de la notice
- ISBN : 9780262044646
- ISBN : 9780262544900
- Description physique : xix, 310 pages : illustrations ; 24 cm.
- Éditeur : Cambridge, Massachusetts : The MIT Press, [2020]
Descriptions du contenu
- Note de bibliographie, etc.:
- Includes bibliographical references and index.
Chercher des documents connexes par sujet
- Sujet :
- Fantasy games > History.
Dungeons and Dragons (Game) > History.
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- 1 de 1 exemplaire disponible à Emily Carr University of Art + Design.
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Localisation | Cote / Notes | Code à barres | Localisation | Modificateur de prêt | Réservation possible? | Disponibilité | Échéance | Cours |
---|---|---|---|---|---|---|---|---|
Emily Carr University of Art + Design | GV1469.6 .P48 2020 (Text) | 30245128 | Book | Réservation d’un volume | Disponible | - |
LDR | 01476cam a2200325 i 4500 | ||
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001 | 128250777 | ||
003 | SITKA | ||
005 | 20220624075842.0 | ||
008 | 200226s2020 mau b 001 0 eng | ||
010 | . | ‡a 2020002981 | |
020 | . | ‡a9780262044646 ‡q(hardcover) | |
020 | . | ‡a9780262544900 ‡q(paperback) | |
040 | . | ‡aDLC ‡beng ‡cDLC ‡erda ‡dDLC | |
042 | . | ‡apcc | |
050 | 0 | 0. | ‡aGV1469.6 ‡b.P48 2020 |
082 | 0 | 0. | ‡a793.93 ‡223 |
100 | 1 | . | ‡aPeterson, Jon, ‡eauthor. |
245 | 1 | 4. | ‡aThe elusive shift : ‡bhow role-playing games forged their identity / ‡cJon Peterson. |
264 | 1. | ‡aCambridge, Massachusetts : ‡bThe MIT Press, ‡c[2020] | |
300 | . | ‡axix, 310 pages : ‡billustrations ; ‡c24 cm. | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
490 | 0 | . | ‡aGame histories |
504 | . | ‡aIncludes bibliographical references and index. | |
520 | . | ‡a"Peterson animates the history of role-playing games found in zines, from the collision of the niche audiences of war gaming and fantasy in the 60s to the extreme commercial growth of D&D in the 80s"-- ‡cProvided by publisher. | |
590 | . | ‡aadd to libguide > board games and TTRPGs. ‡5BVAVSA | |
595 | . | ‡5BCRE ‡a Non-Fiction July 2022 | |
650 | 0. | ‡aFantasy games ‡xHistory. | |
650 | 0. | ‡aDungeons and Dragons (Game) ‡xHistory. | |
901 | . | ‡a128250777 ‡bAUTOGEN ‡c128250777 ‡tbiblio |