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I, avatar : the culture and consequences of having a second life  Cover Image E-book E-book

I, avatar : the culture and consequences of having a second life

Summary: What is an avatar? Why are there nearly a billion of them, and who is using them? Do avatars impact our real lives, or are they just video game conceits? Is an avatar an inspired rendering of its creator's inner self, or is it just one among millions of anonymous vehicles clogging the online freeways? Can we use our avatars to really connect with people, or do they just isolate us? And as we become more like our avatars do they become more like us? In I, Avata r, Mark Stephen Meadows answers some of these questions, but more importantly, he raises hundreds of others in his exploration of avatars and the fascinating possibilities they hold. His examination of avatars through the lenses of sociology, psychology, politics, history, and art, he will change the way you look at even a simple online profile and revolutionize the idea of avatars as part of our lives, whether first or second.

Record details

  • ISBN: 0321533399
  • ISBN: 9780321533395
  • ISBN: 0132704862
  • ISBN: 9780132704861
  • ISBN: 0321550234
  • ISBN: 9780321550231
  • Physical Description: 1 online resource (134 pages) : illustrations
    remote
  • Publisher: Indianapolis, Ind. : New Riders ; London : Pearson Education [distributor], 2007.

Content descriptions

Source of Description Note:
Print version record.
Subject: Second Life (Game)
Avatars (Virtual reality)
Shared virtual environments
Virtual reality
Virtual Reality
Second Life (Jeu)
Avatars (Infographie)
Environnements virtuels partagés
Réalité virtuelle
virtual reality
Second Life (Game)
Avatars (Computer graphics)
Shared virtual environments
Virtual reality
Avatars (Virtual reality)
Second Life (Game)
Shared virtual environments
Virtual reality
Genre: Electronic books.

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