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Designing for the digital age : how to create human-centered products and services  Cover Image E-book E-book

Designing for the digital age : how to create human-centered products and services / Kim Goodwin.

Summary:

"Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike."--Resource description page.

Record details

  • ISBN: 9781118292570
  • ISBN: 111829257X
  • ISBN: 9781118079881
  • ISBN: 1118079884
  • Physical Description: 1 online resource (xxix, 739 pages) : illustrations
  • Publisher: Indianapolis, Ind. : Wiley Pub., ©2009.

Content descriptions

General Note:
Title from title screen.
Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
1. Goal-Directed Product and Service Design -- 2. Assembling the Team -- 3. Project Planning -- 4. Research Fundamentals -- 5. Understanding the Business -- 6. Planning User Research -- 7. Understanding Potential Users and Customers -- 8. Example Interview -- 9. Other Sources of Information and Inspiration -- 10. Making Sense of Your Data: Modeling -- 11. Personas -- 12. Defining Requirements -- 13. Putting It All Together: The User and Domain Analysis -- 14. Framework Definition: Visualizing Solutions -- 15. Principles and Patterns for Framework Design -- 16. Designing the Form Factor and Interaction Framework -- 17. Principles and Patterns in Design Language -- 18. Developing the Design Language -- 19. Communicating the Framework and Design Language -- 20. Detailed Design: Making Your Ideas Real -- 21. Detailed Design Principles and Patterns -- 22. Detailed Design Process and Practices -- 23. Evaluating Your Design -- 24. Communicating Detailed Design -- 25. Supporting Implementation and Launch -- 26. Improving Design Capabilities in Individuals and Organizations.
Subject: Industrial design.
Computer graphics.
Human engineering.
Computer Graphics
Ergonomics
Design.
Infographie.
Ergonomie.
computer graphics.
ergonomics.
DESIGN > Industrial.
TECHNOLOGY & ENGINEERING > Industrial Design > General.
Computer graphics.
Human engineering.
Industrial design.
Design
Mensch-Maschine-Kommunikation
Genre: Electronic book.
Electronic books.

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1001 . ‡aGoodwin, Kim, ‡d1971-
24510. ‡aDesigning for the digital age : ‡bhow to create human-centered products and services / ‡cKim Goodwin.
260 . ‡aIndianapolis, Ind. : ‡bWiley Pub., ‡c©2009.
300 . ‡a1 online resource (xxix, 739 pages) : ‡billustrations
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡acomputer ‡bc ‡2rdamedia
338 . ‡aonline resource ‡bcr ‡2rdacarrier
500 . ‡aTitle from title screen.
504 . ‡aIncludes bibliographical references and index.
520 . ‡a"Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike."--Resource description page.
50500. ‡g1. ‡tGoal-Directed Product and Service Design -- ‡g2. ‡tAssembling the Team -- ‡g3. ‡tProject Planning -- ‡g4. ‡tResearch Fundamentals -- ‡g5. ‡tUnderstanding the Business -- ‡g6. ‡tPlanning User Research -- ‡g7. ‡tUnderstanding Potential Users and Customers -- ‡g8. ‡tExample Interview -- ‡g9. ‡tOther Sources of Information and Inspiration -- ‡g10. ‡tMaking Sense of Your Data: Modeling -- ‡g11. ‡tPersonas -- ‡g12. ‡tDefining Requirements -- ‡g13. ‡tPutting It All Together: The User and Domain Analysis -- ‡g14. ‡tFramework Definition: Visualizing Solutions -- ‡g15. ‡tPrinciples and Patterns for Framework Design -- ‡g16. ‡tDesigning the Form Factor and Interaction Framework -- ‡g17. ‡tPrinciples and Patterns in Design Language -- ‡g18. ‡tDeveloping the Design Language -- ‡g19. ‡tCommunicating the Framework and Design Language -- ‡g20. ‡tDetailed Design: Making Your Ideas Real -- ‡g21. ‡tDetailed Design Principles and Patterns -- ‡g22. ‡tDetailed Design Process and Practices -- ‡g23. ‡tEvaluating Your Design -- ‡g24. ‡tCommunicating Detailed Design -- ‡g25. ‡tSupporting Implementation and Launch -- ‡g26. ‡tImproving Design Capabilities in Individuals and Organizations.
590 . ‡aO'Reilly ‡bO'Reilly Online Learning Platform: Academic Edition (EZproxy Access)
650 0. ‡aIndustrial design.
650 0. ‡aComputer graphics.
650 0. ‡aHuman engineering.
650 2. ‡aComputer Graphics
650 2. ‡aErgonomics
650 6. ‡aDesign.
650 6. ‡aInfographie.
650 6. ‡aErgonomie.
650 7. ‡acomputer graphics. ‡2aat
650 7. ‡aergonomics. ‡2aat
650 7. ‡aDESIGN ‡xIndustrial. ‡2bisacsh
650 7. ‡aTECHNOLOGY & ENGINEERING ‡xIndustrial Design ‡xGeneral. ‡2bisacsh
650 7. ‡aComputer graphics. ‡2fast ‡0(OCoLC)fst00872119
650 7. ‡aHuman engineering. ‡2fast ‡0(OCoLC)fst00963014
650 7. ‡aIndustrial design. ‡2fast ‡0(OCoLC)fst01730190
650 7. ‡aDesign ‡2gnd
650 7. ‡aMensch-Maschine-Kommunikation ‡2gnd
655 0. ‡aElectronic book.
655 4. ‡aElectronic books.
77608. ‡iPrint version: ‡aGoodwin, Kim, 1971- ‡tDesigning for the digital age. ‡dIndianapolis, Ind. : Wiley Pub., ©2009 ‡z9780470229101 ‡z0470229101 ‡w(DLC) 2008049813 ‡w(OCoLC)244764258
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