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Second Life for dummies  Cover Image E-book E-book

Second Life for dummies

Robbins, Sarah. (Author). Bell, Mark (Mark William) (Added Author).

Summary: You've heard all about Second Life. Maybe you've already jumped with both feet--and gotten stuck. Or maybe you're a Second Life veteran who wants to build something or run a business. Fear not! Second Life For Dummies is hear to hold your hand, pat your back, and cheer you on through this new and enchanting reality. Written by a pair of Second Life old timers, this easy-to-use, flip-and-find guide is packed with expert advice, seasoned insight, and handy tips and tricks to get you moving fast. You'll find out how to set up your account, create an avatar, meet people and socialize, and find your comfort zone and stay in it. But it's a big world out there, so with fantastic lists of cool places, answers to big questions, and supplemental software, Second Life For Dummies is your ticket to a great virtual adventure.

Record details

  • ISBN: 0470180250
  • ISBN: 9780470180259
  • ISBN: 6611217584
  • ISBN: 9786611217587
  • ISBN: 0470277238
  • ISBN: 9780470277232
  • Physical Description: 1 online resource (xiv, 321 pages) : color illustrations
    remote
  • Publisher: Hoboken, NJ : Wiley Pub., ©2008.

Content descriptions

General Note:
Includes index.
Bibliography, etc. Note: Includes index.
Formatted Contents Note: Introduction -- Part I: Second Life overview and basics ; The meaning of (Second) Life -- Tweaking your system : adjusting your computer to best run Second Life -- Starting your Second Life -- Navigating the Second Life interface and world -- Part II: Living your Second Life : exploring and socializing ; Creating your Second Life persona -- Jumping into the conversation : express yourself -- Getting a social Second Life -- Staying in your Second Life comfort zone -- Part III. Inventory, cash, and land ; Becoming materialistic with your Second Life inventory -- Understanding the Second Life economy -- Spending your cash in Second Life -- Staking your claim in Second Life -- Part IV. Building and customizing ; Building basics -- Taking your building skills to the next level -- The clothes make the avatar : creating your own clothing -- Making a statement with poses, animations, and gestures -- Part V. Real life opportunities in Second Life ; Getting paid in Second Life (it's not easy) -- Bringing big business to Second Life -- Education in Second life -- Part VI. The part of tens ; Ten (or so) great places to shop -- Ten great places to visit.
Language Note:
English.
Source of Description Note:
Print version record.
Subject: Second Life (Game)
Computer games
Second Life (Jeu)
GAMES -- Video & Electronic
Second Life (Game)
Computer games
Second Life (Game)
Second Life
Genre: Electronic books.
Electronic books.

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