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Head first C♯  Cover Image E-book E-book

Head first C♯

Stellman, Andrew. (Author). Greene, Jennifer, 1971- (Added Author).

Summary: This book covers C# & .NET 4.0 and Visual Studio 2010, and teaches everything from inheritance to serialization.--[book cover].

Record details

  • ISBN: 1449380344
  • ISBN: 9781449380342
  • ISBN: 1449391249
  • ISBN: 9781449391249
  • ISBN: 1449380352
  • ISBN: 9781449380359
  • Physical Description: 1 online resource (xl, 797 pages) : illustrations.
    remote
  • Edition: 2nd ed.
  • Publisher: Beijing ; Sebastopol, CA : O'Reilly, 2010.

Content descriptions

Formatted Contents Note: Advance Praise for Head First C# -- Praise for other Head First books -- How to Use this Book: Intro -- Who is this book for? -- Who should probably back away from this book? -- We know what you're thinking. -- And we know what your brain is thinking. -- Metacognition: thinking about thinking -- Here's what WE did: -- Here's what YOU can do to bend your brain into submission -- What you need for this book: -- Read me -- The technical review team -- Safari® Books Online -- 1. : Get Productive With C#: Visual Applications, in 10 Minutes or Less -- Why you should learn C#C# and the Visual Studio IDE make lots of things easy -- Help the CEO go paperless -- Get to know your users' needs before you start building your program -- Here's what you're going to build -- What you do in Visual Studio... -- What Visual Studio does for you... -- Develop the user interface -- Visual Studio, behind the scenes -- Add to the auto-generated code -- You can already run your application -- Where are my files? -- Here's what we've done so far -- We need a database to store our information -- The IDE created a database -- SQL is its own language -- Creating the table for the Contact ListThe blanks on the contact card are columns in our People table -- Finish building the table -- Insert your card data into the database -- Connect your form to your database objects with a data source -- Add database-driven controls to your form -- Good programs are intuitive to use -- Test drive -- How to turn YOUR application into EVERYONE'S application -- Give your users the application -- You're NOT done: test your installation -- You've built a complete data-driven application -- 2. : It's All Just Code: Under the Hood -- When you're doing this... -- ...the IDE does thisWhere programs come from -- The IDE helps you code -- When you change things in the IDE, you're also changing your code -- Anatomy of a program -- Your program knows where to start -- You can change your program's entry point -- Two classes can be in the same namespace -- Your programs use variables to work with data -- C# uses familiar math symbols -- Use the debugger to see your variables change -- Loops perform an action over and over -- Time to start coding -- if/else statements make decisions -- Set up conditions and see if they're true -- Code Magnets -- Csharpcross -- Code Magnets Solution -- 3. : Objects: Get Oriented!: Making Code Make SenseHow Mike thinks about his problems -- How Mike's car navigation system thinks about his problems -- Mike's Navigator class has methods to set and modify routes -- Use what you've learned to build a program that uses a class -- Mike gets an idea -- Mike can use objects to solve his problem -- You use a class to build an object -- When you create a new object from a class, it's called an instance of that class -- A better solution...brought to you by objects! -- An instance uses fields to keep track of things -- Let's create some instances! -- Thanks for the memory.
Source of Description Note:
Previous ed.: 2007.
Print version record.
Subject: Microsoft Visual studio -- Microsoft Visual studio
Microsoft .NET Framework -- Microsoft .NET Framework
Microsoft Visual C♯ .NET -- Microsoft Visual C♯ .NET
Microsoft Visual studio -- Microsoft Visual studio
Microsoft Visual studio -- Microsoft Visual studio
Microsoft .NET Framework -- Microsoft .NET Framework
C# (Computer program language)
Visual programming (Computer science)
C# (Langage de programmation)
Programmation visuelle
C♯ (Computer program language)
Visual programming (Computer science)
C♯ (Computer program language)
Visual programming (Computer science)
Genre: Electronic books.

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