A theory of fun for game design
Record details
- ISBN: 9781449363192
- ISBN: 1449363199
- ISBN: 9781449363178
- ISBN: 1449363172
- ISBN: 1449363210
- ISBN: 9781449363215
- ISBN: 1306810485
- ISBN: 9781306810487
- ISBN: 9781449363215
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Physical Description:
remote
1 online resource (299 pages) : illustrations - Edition: Second edition.
- Publisher: North Sebastopol, California : O'Reilly Media, 2013.
Content descriptions
Formatted Contents Note: | Foreword (from the First Edition) -- Prologue: My Grandfather -- Chapter One: Why Write This Book? -- Chapter Two: How the Brain Works -- Chapter Three: What Games Are -- Chapter Four: What Games Teach Us -- Chapter Five: What Games Aren't -- Chapter Six: Different Fun for Different Folks -- Chapter Seven: The Problem with Learning -- Chapter Eight: The Problem with People -- Chapter Nine: Games in Context -- Chapter Ten: The Ethics of Entertainment -- Chapter Eleven: Where Games Should Go -- Chapter Twelve: Taking Their Rightful Place -- Appendix A: Epilogue: Fun Matters, Grandpa -- Appendix B: Afterword: Ten Years Later -- Appendix C: Notes. |
Information Relating to Copyright Status: | Copyright © O'Reilly Media, Inc. 2013 |
Source of Description Note: | Online resource; title from PDF title page (ebrary, viewed December 6, 2013). |
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Genre: | Electronic books. Electronic books. |