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Practical fashion tech : wearable technologies for costuming, cosplay, and everyday  Cover Image E-book E-book

Practical fashion tech : wearable technologies for costuming, cosplay, and everyday

Horvath, Joan C. (author.). Hoge, Lyn, (author.). Cameron, Rich, (author.).

Summary: This book is the result of a collaboration between two technologists and a veteran teacher, costumer, and choreographer. They came together to pull back the curtain on making fun and innovative costumes and accessories incorporating technologies like low-cost microprocessors, sensors and programmable LEDs. Fashion tech can require skills in design, pattern-making, sewing, electronics, and maybe 3D printing. Besides the tech skills, making a good costume or accessory also requires knowledge of the intangibles of what makes a good costume. Regardless of whether you are coming at this from the theater costuming, sewing, or electronics side, the authors will help you get started with the other skills you need. More than just a book of projects (although it has those too), Practical Fashion Tech teaches why things are done a certain way to impart the authors' collective wealth of experience. Whether you need a book for a wearable tech class or you just want to get started making fantastic costumes and wearables on your own, Practical Fashion Tech will get you there. What you will learn: The fundamentals of both the sewing and the technology aspects of wearable tech for fashion How to make a memorable costume that reacts to its wearer or environment Ideas for using this book as a textbook Who this is for: Electronics enthusiasts, hipsters, costume designers, teachers, and students who want to learn how to make fashion or cosplay weara bles. Cosplay fans wanting to incorporate sensors and more into their costumes.

Record details

  • ISBN: 1484216636
  • ISBN: 9781484216637
  • ISBN: 1484216628
  • ISBN: 9781484216620
  • Physical Description: 1 online resource
    remote
  • Publisher: [Berkley, CA] : Apress, 2016.

Content descriptions

Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: Programming Vocabulary and IdeasComments; Variables and Loops; Reserved Words; Functions; Assignments, Comparisons, and Basic Math; If, Else, and While; Walking Through Some Examples; Programming an Arduino; How the Arduino Thinks; Compiling, Loading, Running; Adding Libraries; Using Preprocessor Directives; Writing Code For Figure 5-7; Arduino Input and Output; Digital Read and Write; Analog Read and PWM; Writing to the Serial Port; Programming Sewable Boards; Summary; Chapter 7: Your First Project; The Egg-Timer Apron; Planning the Project; Control Design and Software.
Source of Description Note:
Online resource; title from PDF title page (EBSCO, viewed October 5, 2016).
Subject: 3D-printers
Elektronica
Productie
Technische vernieuwing
Mode
Kleding
Medienkunst
Technologie
Mode
Ubiquitous Computing
Wearable Computer
Sewing
Role playing
Costume design
Costume
Cosplay
CRAFTS & HOBBIES -- Fashion
costume design
Couture
Jeu de rôle
Costume (Arts décoratifs) -- Création
Costumade
Sewing
Role playing
Costume design
Costume
Cosplay
Genre: Electronic books.

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