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Actionable gamification : beyond points, badges, and leaderboards  Cover Image E-book E-book

Actionable gamification : beyond points, badges, and leaderboards

Chou, Yu-Kai 1986- (author.).

Summary: Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty.

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