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Game production : prototyping and producing your board game  Cover Image Book Book

Game production : prototyping and producing your board game / Geoffrey Engelstein.

Summary:

"Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience, there are no books that cover the arts and crafts aspects of how to create a prototype, software and physical tools that can be used, graphic design and rules writing, and considerations for final production. Gamecraft: Prototyping and Producing Your Board Game presents this information in a single volume which will be invaluable for up-and-coming designers and publishers."--Page 4 of cover.

Record details

  • ISBN: 9781003110309 (electronic bk.)
  • ISBN: 1003110304 (electronic bk.)
  • ISBN: 9780367626907
  • ISBN: 036762690X
  • ISBN: 9780367527747
  • ISBN: 036752774X
  • Physical Description: xvii, 179 pages : illustrations ; 23 cm
  • Edition: First edition.
  • Publisher: Boca Raton, FL : CRC Press, 2021.

Content descriptions

Bibliography, etc. Note:
Includes index (pages 173-179).
Formatted Contents Note:
General topics -- Tools of the trade -- Graphic design -- Writing rules -- The development lifecycle -- Alpha prototypes -- Beta prototypes -- Production.
Subject: Board games > Design and construction.
Board games > Handbooks, manuals, etc.

Available copies

  • 1 of 1 copy available at Emily Carr University of Art + Design.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Circulation Modifier Holdable? Status Due Date Courses
Emily Carr University of Art + Design GV1312 .E6447 2021 (Text) 30245130 Book Volume hold Available -

  • Taylor & Francis Publishing

    Many new games are from first time designers or are being self-published. There is a tremendous thirst for information about the nuts and bolts of tabletop game design.

  • Taylor & Francis Publishing

    Description:

    Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience, there are no books that cover the arts and crafts aspects of how to create a prototype, software and physical tools that can be used, graphic design and rules writing, and considerations for final production. Gamecraft: Prototyping and Producing Your Board Game presents this information in a single volume which will be invaluable for up-and-coming designers and publishers.

    Key Features:

    • The text compiles information from many websites, blogs, Facebook groups, subreddits, and the author’s extensive experience in an easy-to-read volume.
    • The text illustrates how to lay out and assemble the physical aspects of an effective board game.
      • The book is divided into two sections for readability and covers a large array of different techniques.
    • Geoffrey Engelstein

      is the designer of many tabletop games, including The Ares Project, the Space Cadets series, The Dragon & Flagon, and The Expanse. He is the founder of Ludology, a bi-weekly podcast about game design, and a contributor to the Dice Tower podcast with his bi-weekly GameTek segments that discuss the math, science, and psychology of games. He has also published several books, including GameTek: The Math and Science of Gaming, Achievement Relocked: Loss Aversion and Game Design, and Building Blocks of Tabletop Game Design

      . He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak at PAX, GenCon, Metatopia, and the Game Developers Conference.


    Additional Resources