Game production : prototyping and producing your board game / Geoffrey Engelstein.
"Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience, there are no books that cover the arts and crafts aspects of how to create a prototype, software and physical tools that can be used, graphic design and rules writing, and considerations for final production. Gamecraft: Prototyping and Producing Your Board Game presents this information in a single volume which will be invaluable for up-and-coming designers and publishers."--Page 4 of cover.
Record details
- ISBN: 9781003110309 (electronic bk.)
- ISBN: 1003110304 (electronic bk.)
- ISBN: 9780367626907
- ISBN: 036762690X
- ISBN: 9780367527747
- ISBN: 036752774X
- Physical Description: xvii, 179 pages : illustrations ; 23 cm
- Edition: First edition.
- Publisher: Boca Raton, FL : CRC Press, 2021.
- Copyright: ©2021
Content descriptions
Bibliography, etc. Note: | Includes index (pages 173-179). |
Formatted Contents Note: | General topics -- Tools of the trade -- Graphic design -- Writing rules -- The development lifecycle -- Alpha prototypes -- Beta prototypes -- Production. |
Search for related items by subject
Subject: | Board games > Design and construction. Board games > Handbooks, manuals, etc. |
Available copies
- 1 of 1 copy available at Emily Carr University of Art + Design.
Holds
- 0 current holds with 1 total copy.
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Location | Call Number / Copy Notes | Barcode | Shelving Location | Circulation Modifier | Holdable? | Status | Due Date | Courses |
---|---|---|---|---|---|---|---|---|
Emily Carr University of Art + Design | GV1312 .E6447 2021 (Text) | 30245130 | Book | Volume hold | Available | - |