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Game production : prototyping and producing your board game  Cover Image Book Book

Game production : prototyping and producing your board game / Geoffrey Engelstein.

Summary:

"Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience, there are no books that cover the arts and crafts aspects of how to create a prototype, software and physical tools that can be used, graphic design and rules writing, and considerations for final production. Gamecraft: Prototyping and Producing Your Board Game presents this information in a single volume which will be invaluable for up-and-coming designers and publishers."--Page 4 of cover.

Record details

  • ISBN: 9781003110309 (electronic bk.)
  • ISBN: 1003110304 (electronic bk.)
  • ISBN: 9780367626907
  • ISBN: 036762690X
  • ISBN: 9780367527747
  • ISBN: 036752774X
  • Physical Description: xvii, 179 pages : illustrations ; 23 cm
  • Edition: First edition.
  • Publisher: Boca Raton, FL : CRC Press, 2021.

Content descriptions

Bibliography, etc. Note:
Includes index (pages 173-179).
Formatted Contents Note:
General topics -- Tools of the trade -- Graphic design -- Writing rules -- The development lifecycle -- Alpha prototypes -- Beta prototypes -- Production.
Subject: Board games > Design and construction.
Board games > Handbooks, manuals, etc.

Available copies

  • 1 of 1 copy available at Emily Carr University of Art + Design.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Circulation Modifier Holdable? Status Due Date Courses
Emily Carr University of Art + Design GV1312 .E6447 2021 (Text) 30245130 Book Volume hold Available -

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020 . ‡a9781003110309 (electronic bk.)
020 . ‡a1003110304 (electronic bk.)
020 . ‡a9780367626907
020 . ‡a036762690X
020 . ‡a9780367527747
020 . ‡a036752774X
035 . ‡a(NhCcYBP)de73923027c448689b22f760a1c75e539781003110309
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050 4. ‡aGV1312 ‡b.E6447 2021
08204. ‡a794 ‡223
1001 . ‡aEngelstein, Geoffrey, ‡eauthor.
24510. ‡aGame production : ‡bprototyping and producing your board game / ‡cGeoffrey Engelstein.
24613. ‡aGamecraft
250 . ‡aFirst edition.
264 1. ‡aBoca Raton, FL : ‡bCRC Press, ‡c2021.
264 4. ‡c©2021
300 . ‡axvii, 179 pages : ‡billustrations ; ‡c23 cm
336 . ‡atext ‡btxt ‡2rdacontent
336 . ‡astill image ‡bsti ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
504 . ‡aIncludes index (pages 173-179).
5050 . ‡aGeneral topics -- Tools of the trade -- Graphic design -- Writing rules -- The development lifecycle -- Alpha prototypes -- Beta prototypes -- Production.
520 . ‡a"Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience, there are no books that cover the arts and crafts aspects of how to create a prototype, software and physical tools that can be used, graphic design and rules writing, and considerations for final production. Gamecraft: Prototyping and Producing Your Board Game presents this information in a single volume which will be invaluable for up-and-coming designers and publishers."--Page 4 of cover.
650 0. ‡aBoard games ‡xDesign and construction.
650 0. ‡aBoard games ‡vHandbooks, manuals, etc.
590 . ‡aadd to libguide> Board games and TTRPGs>books. ‡5BVAVSA
901 . ‡a129135716 ‡bAUTOGEN ‡c129135716 ‡tbiblio ‡soclc

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