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Designing games that people want to play : understanding the meaning of fun in gameplay and using this in your game design / with Jon Manning.
Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.
Fundamentals of shooter game design / Ernest Adams.
Fundamentals of Vehicle Simulation Design / Ernest Adams.
100 principles of game design / Wendy Despain, editor ; Keyvan Acosta [and others].
Game development essential II with Unity : LiveLessons / Mike Geig.
Mobile & social game design : monetization methods and mechanics / Tim Fields.
Creating 3D VR games with Unity : understanding how to build a 3D virtual reality game for the Google VR platform / with Jon Manning.
Hands-on game development with Unity V5 : learn to build cross-device games using the Unity game engine / with Robert Wiebe.

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