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1
The magic of computer graphics : landmarks in rendering
Book
Kurachi, Noriko.
Call number:
T385 .K873 2011
Publisher:
Boca Raton, FL : CRC Press, c2011.
ISBN:
9781568815770 (alk. paper)
Edition:
English ed.
Phys. Desc.:
xi, 436 p., [12] p. of plates : ill. (some col.) ; 24 cm.
Location
Shelving Location
Call Number
Status
Location
Emily Carr University of Art + Design
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Book
Call Number
T385 .K873 2011
Status
Available
1 of 1 copy available at Emily Carr University of Art + Design.
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2
Mastering graphics programming with Vulkan : develop a modern rendering engine from first principles to state-of-the-art techniques
E-book
Castorina, Marco
Publisher:
Birmingham : Packt Publishing, 2023.
ISBN:
1803230207
Phys. Desc.:
1 online resource
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3
The magic of computer graphics : landmarks in rendering
E-book
Kurachi, Noriko.
Publisher:
Natick, Mass. : A K Peters, ©2011.
ISBN:
9781439873571
Phys. Desc.:
1 online resource (xi, 436 pages, 12 unnumbered pages of plates) : illustrations (some color)
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4
The Modern Vulkan Cookbook A Practical Guide to 3D Graphics and Advanced Real-Time Rendering Techniques in Vulkan
E-book
Kakkar, Preetish
Publisher:
Birmingham, UK : Packt Publishing Ltd., 2024.
ISBN:
9781803241470
Edition:
1st edition.
Phys. Desc.:
1 online resource (335 p.)
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5
Real-time rendering
E-book
Möller, Tomas 1971-
Publisher:
Boca Raton : CRC Press, Taylor and Francis Group, [2018]
ISBN:
9781351816151
Edition:
Fourth edition.
Phys. Desc.:
1 online resource
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6
Essential guide to Renderman(R) shader plugin development understanding Bxdfs
E-book
Hollister, Brad E.
Publisher:
[United States] : Apress, 2023.
ISBN:
9781484293928
Phys. Desc.:
1 online resource
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7
Developing 3D games with Unity : build a complete 3D game with the Unity game engine
E-video
Manning, Jon
Publisher:
[Place of publication not identified] : O'Reilly, 2016.
Phys. Desc.:
1 online resource (1 streaming video file (1 hr., 34 min., 7 sec.)) : digital, sound, color
Electronic resource:
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8
Getting started with game development in Unity : learn everything you need to start making games with the Unity game engine
E-video
Nugent, Tim
Publisher:
[Place of publication not identified] : O'Reilly, 2016.
Phys. Desc.:
1 online resource (1 streaming video file (4 hr., 10 min., 21 sec.)) : digital, sound, color
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9
Production Volume Rendering
E-book
Wrenninge, Magnus
Publisher:
A K Peters/CRC Press, 2012.
Edition:
1st edition.
Phys. Desc.:
1 online resource (355 pages)
Electronic resource:
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10
Digital lighting and rendering
E-book
Birn, Jeremy.
Publisher:
Berkeley, CA : New Riders, 2006.
ISBN:
0321316312
Edition:
2nd ed.
Phys. Desc.:
1 online resource (432 pages) : color illustrations
Electronic resource:
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Topic
Rendering (Computer graphics)
(28)
Rendu (Infographie)
(24)
Computer graphics
(15)
Infographie
(15)
computer graphics
(15)
Computer Graphics
(11)
COMPUTERS
(10)
Programming
(9)
Programmation
(8)
Real-time data processing
(7)
Temps réel (Informatique)
(7)
Graphics processing units
(6)
Processeurs graphiques
(6)
Computer animation
(5)
Digital Media
(5)
Animation par ordinateur
(4)
Computer-aided design
(4)
Digital
(4)
Games
(4)
General
(4)
Graphics Applications
(4)
Image Processing
(4)
Imaging Systems
(4)
PHOTOGRAPHY
(4)
TECHNOLOGY & ENGINEERING
(4)
Techniques
(4)
three-dimensional
(4)
Affichage tridimensionnel
(3)
Computer programming
(3)
Digital images
(3)
Digital video
(3)
Image processing
(3)
Images numériques
(3)
Publishers and publishing
(3)
Three-dimensional display systems
(3)
Traitement d'images
(3)
Vidéo numérique
(3)
computer animation
(3)
digital images
(3)
image processing
(3)
Architectural rendering
(2)
Architecture
(2)
Computer games
(2)
Computer programs
(2)
Computer simulation
(2)
Computers
(2)
Conception assistée par ordinateur
(2)
Design
(2)
Drawing
(2)
Freehand technical sketching
(2)
Imagerie tridimensionnelle
(2)
Industrial design
(2)
Jeux d'ordinateur
(2)
Logiciels
(2)
Mechanical drawing
(2)
Philosophy
(2)
Product design
(2)
Programmation (Informatique)
(2)
Psychological aspects
(2)
Rendering
(2)
Rendu d'architecture
(2)
Simulation par ordinateur
(2)
Space and time
(2)
Study and teaching (Higher)
(2)
Technical illustration
(2)
Technique
(2)
Three-dimensional modeling
(2)
Visual texture recognition
(2)
computer programming
(2)
Application software
(1)
Art
(1)
Art and technology
(1)
Arts and society
(1)
Aspect psychologique
(1)
Augmented reality
(1)
BUSINESS & ECONOMICS
(1)
C
(1)
C++ (Computer program language)
(1)
C++ (Langage de programmation)
(1)
COMPUTERS / Computer Graphics
(1)
Computeranimation
(1)
Computergrafik
(1)
Computergraphik
(1)
Conception de produit
(1)
Dessin
(1)
Dessin industriel
(1)
Dessin à main levée
(1)
Development
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Dreidimensionale Computergrafik
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Développement
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Games development & programming
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Graphical & digital media applications
(1)
Illustration technique
(1)
Imaging, Three-Dimensional
(1)
Industrial Management
(1)
Industriell formgivning
(1)
Lichteffekt
(1)
Light
(1)
Logiciels d'application
(1)
Lumière
(1)
Management
(1)
Management Science
(1)
Modellierung
(1)
Modélisation tridimensionnelle
(1)
New media art
(1)
Organizational Behavior
(1)
Philosophie
(1)
Programming & scripting languages: general
(1)
Programming Languages
(1)
Punktbasiertes Rendering
(1)
Reconnaissance optique des textures
(1)
Réalité augmentée
(1)
Réalité virtuelle
(1)
Technological innovations
(1)
Technology
(1)
Teknisk ritning
(1)
Three-dimensional imaging
(1)
Video & Animation
(1)
Virtual Reality
(1)
Virtual reality
(1)
Web
(1)
Web Programming
(1)
Web programming
(1)
augmented reality
(1)
technical illustration (process)
(1)
virtual reality
(1)
Fewer
Place
United States
(2)
États-Unis
(1)
Genre/Form
Electronic books.
(17)
Electronic book.
(2)
7
(1)
Audiobooks.
(1)
Case studies.
(1)
More
Author
Henry, Kevin.
(2)
Kurachi, Noriko.
(2)
Whitington, John
(2)
Birn, Jeremy.
(1)
Castorina, Marco
(1)
More
Series
Morgan Kaufmann series in computer graphics and geometric modeling
(2)
Portfolio skills Product design
(1)
Portfolio skills. Product design
(1)
digi-Art
(1)
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