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Creating interactive 'App Toys' using smartphones and bespoke hardware
E-video
Publisher:
Toronto : Canadian Broadcasting Corporation, 2013
Phys. Desc.:
1 streaming video (09 min 08 sec)
Electronic resource:
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2
Computer, intelligent computing and education technology
E-book
International Conference on Computer, Intelligent Computing and Education Technology (2014 : Hong Kong, China)
Publisher:
Boca Raton : CRC Press, Taylor and Francis, 2014.
ISBN:
9781138024694
Phys. Desc.:
1 online resource (xxiii, 1461 pages)
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3
ChatGPT : How AI is changing homework
E-video
Publisher:
Toronto : Canadian Broadcasting Corporation, 2023
Phys. Desc.:
1 streaming video (05 min 17 sec)
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4
Using artificial intelligence to help you learn a new language
E-video
Publisher:
Toronto : Canadian Broadcasting Corporation, 2019
Phys. Desc.:
1 streaming video (03 min 34 sec)
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5
Companies racing to develop artificial intelligence
E-video
Publisher:
Toronto : Canadian Broadcasting Corporation, 2016
Phys. Desc.:
1 streaming video (04 min 44 sec)
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6
Companies racing to develop artificial intelligence
E-video
Publisher:
Toronto : Canadian Broadcasting Corporation, 2016
Phys. Desc.:
1 streaming video (04 min 44 sec)
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7
Teaching Coding Through Robotics
E-video
Publisher:
Toronto : Canadian Broadcasting Corporation, 2016
Phys. Desc.:
1 streaming video (05 min 11 sec)
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8
Visiting Second Life's Virtual World. February 2007
E-video
Publisher:
Toronto : Canadian Broadcasting Corporation, 2007
Phys. Desc.:
1 streaming video (11 min 11 sec)
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9
Firing Your Customer
E-video
Publisher:
Toronto : Canadian Broadcasting Corporation, 1998
Phys. Desc.:
1 streaming video (08 min 02 sec)
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10
Canadian tech used in repressive countries for censorship
E-video
Publisher:
Toronto : Canadian Broadcasting Corporation, 2018
Phys. Desc.:
1 streaming video (11 min 38 sec)
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Search Results List
Topic
Computer science
(13)
Information technology
(7)
Business education
(6)
Technology
(6)
Artificial intelligence
(5)
Study and teaching
(5)
Social sciences
(4)
Education
(3)
Computer programming
(2)
Computer programs
(2)
Data mining
(2)
Industrial applications
(2)
Language arts
(2)
Law
(2)
Machine learning
(2)
Management
(2)
Marketing
(2)
Programming
(2)
Research
(2)
Access control
(1)
Application software
(1)
Automatic speech recognition
(1)
Bluetooth technology
(1)
Business enterprises
(1)
Business ethics
(1)
COMPUTERS
(1)
Career development
(1)
Censorship
(1)
Coding theory
(1)
Communicable diseases
(1)
Computational intelligence
(1)
Computational linguistics
(1)
Computer Literacy
(1)
Computer Science
(1)
Computer crimes
(1)
Computer fraud
(1)
Computer network resources
(1)
Computer security
(1)
Computer-assisted instruction
(1)
Consumer profiling
(1)
Consumer protection
(1)
Credit card fraud
(1)
Customer services
(1)
Data Processing
(1)
Development
(1)
Digital media
(1)
Dissenters
(1)
Educational applications
(1)
Educational technology
(1)
Educational toys
(1)
Effect of technological innovations on
(1)
Electronic commerce
(1)
Electronic surveillance
(1)
Electronic toys
(1)
Employee selection
(1)
Employees
(1)
Employment interviewing
(1)
English language
(1)
English speakers
(1)
Epidemiology
(1)
Equity
(1)
Family life education
(1)
Foreign speakers
(1)
Freedom of expression
(1)
Freedom of information
(1)
Freedom of speech
(1)
French language
(1)
French speakers
(1)
Games and technology
(1)
General
(1)
Hardware
(1)
Health education
(1)
Health services administration
(1)
Home economics
(1)
Homework
(1)
Human rights advocacy
(1)
Identity theft
(1)
Influenza
(1)
Information Technology
(1)
Informatique
(1)
Intelligence informatique
(1)
Internet
(1)
Internet fraud
(1)
Internet industry
(1)
Internet marketing
(1)
Internet of things
(1)
Internet searching
(1)
Language and languages
(1)
Machine Theory
(1)
Mathematics
(1)
Moral and ethical aspects
(1)
New business enterprises
(1)
Phishing
(1)
Political aspects
(1)
Political persecution
(1)
Political science
(1)
Programming languages (Electronic computers)
(1)
Psychological aspects
(1)
Psychology
(1)
Public health surveillance
(1)
Recruiting
(1)
Reference
(1)
Robotics
(1)
Robots
(1)
Science
(1)
Second language acquisition
(1)
Second life (Game)
(1)
Shared virtual environments
(1)
Smartphones
(1)
Social aspects
(1)
Social justice
(1)
Social perception
(1)
Technological innovations
(1)
Technologie éducative
(1)
Verbal learning
(1)
Video games
(1)
Virtual reality
(1)
Web usage mining
(1)
Work
(1)
Fewer
Place
Canada
(3)
United Arab Emirates
(1)
Genre/Form
Conference papers and proceedings.
(1)
Electronic books.
(1)
Series
The National
(6)
CBC Kids News
(1)
Marketplace
(1)
Venture
(1)
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