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(1)
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(1)
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Electronic books.
(5)
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(3)
Educational films.
(2)
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(2)
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Author
Gabrielson, Curt.
(2)
Gabrielson, Curt
(1)
Nagata, Fusaomi.
(1)
Wakefield, Sarah.
(1)
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The National
(13)
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1
Biz Stone.
E-video
Publisher:
[Washington, D.C.] : National Geographic, [2015]
Phys. Desc.:
1 streaming video file (45 min.) : digital, sound, color
Electronic resource:
Film Platform
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2
Arianna Huffington.
E-video
Publisher:
[Washington, D.C.] : National Geographic, [2015]
Phys. Desc.:
1 streaming video file (45 min.) : digital, sound, color
Electronic resource:
Film Platform
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3
Teen Develops App to Prevent Child Hot Car Deaths
Audiobook
Publisher:
Toronto : Canadian Broadcasting Corporation, 2014
Phys. Desc.:
1 streaming audio file (05 min 21 sec)
Electronic resource:
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4
ViewPoint | The reality of Canadian startups
E-video
Publisher:
Toronto : Canadian Broadcasting Corporation, 2017
Phys. Desc.:
1 streaming video (03 min 05 sec)
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5
Controller design for industrial robots and machine tools : applications to manufacturing processes
E-book
Nagata, Fusaomi.
Publisher:
Cambridge, UK ; Woodhead Pub., ©2013.
ISBN:
1306178134
Phys. Desc.:
1 online resource (1 volume) : illustrations.
Electronic resource:
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6
The Future of Work
E-video
Publisher:
Toronto : Canadian Broadcasting Corporation, 1996
Phys. Desc.:
1 streaming video (25 min 49 sec)
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7
School on the Move
E-video
Publisher:
[S.l.] : La Gaptière Production, 2008.
Phys. Desc.:
1 streaming video file (50 min.) : digital, stereo, sd., col.
Electronic resource:
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8
Technical training basics
E-book
Wakefield, Sarah.
Publisher:
Alexandria, Va. : ASTD Press, ©2011.
ISBN:
9781607288053
Phys. Desc.:
1 online resource.
Electronic resource:
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9
Battery Power : Canadian Technology Powering The Future September 2017
E-video
Publisher:
Toronto : Canadian Broadcasting Corporation, 2017
Phys. Desc.:
1 streaming video (11 min 47 sec)
Electronic resource:
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10
The Sharing Economy
E-video
Publisher:
Toronto : Canadian Broadcasting Corporation, 2014
Phys. Desc.:
1 streaming video (10 min 47 sec)
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Topic
Technology
(43)
Business education
(20)
Technological innovations
(14)
Study and teaching
(12)
Science
(10)
Economics
(9)
Entrepreneurship
(9)
Business enterprises
(7)
Health education
(7)
Social sciences
(7)
Career development
(6)
Computer science
(6)
Effect of technological innovations on
(6)
Employees
(6)
Economic aspects
(5)
Marketing
(5)
Technologie
(5)
Artificial intelligence
(4)
Clean energy industries
(4)
Education
(4)
Environmental sciences
(4)
Information technology
(4)
New business enterprises
(4)
Étude et enseignement
(4)
Agricultural education
(3)
Artisanat
(3)
Biology
(3)
Career education
(3)
Diet
(3)
Digital media
(3)
Education (Primary)
(3)
Electronic commerce
(3)
Employment forecasting
(3)
Enseignement primaire
(3)
Equity
(3)
Forecasting
(3)
Handicraft
(3)
History
(3)
Labor supply
(3)
Law and legislation
(3)
Management
(3)
Models and modelmaking
(3)
Modèles réduits
(3)
Nanoparticles
(3)
Nanoscience
(3)
Nanostructured materials
(3)
Nanotechnology
(3)
models (representations)
(3)
Advertising
(2)
Agricultural innovations
(2)
Application software
(2)
Automation
(2)
Canada
(2)
Cancer
(2)
Communication
(2)
Computer programs
(2)
Diagnosis
(2)
Effect of automation on
(2)
Food supply
(2)
High technology industries
(2)
Industrial applications
(2)
Internet industry
(2)
Internet marketing
(2)
Journalism
(2)
Law
(2)
Machine learning
(2)
Medical innovations
(2)
Medical sciences
(2)
Nanofibers
(2)
Nutrition
(2)
Psychological aspects
(2)
Psychology
(2)
Recycling (Waste, etc.)
(2)
Research
(2)
Sciences
(2)
Social aspects
(2)
Work
(2)
World history
(2)
ART
(1)
Administration
(1)
Aids and devices
(1)
Alternative agriculture
(1)
Anatomy
(1)
Aquatic animals
(1)
Architecture
(1)
Architecture and society
(1)
Armor
(1)
Artificial knee
(1)
Automobiles
(1)
Bed and breakfast accommodations
(1)
Biomedical engineering
(1)
BlackBerry (Smartphone)
(1)
Branding (Marketing)
(1)
Business relocation
(1)
Business writing
(1)
CRAFTS & HOBBIES
(1)
Carbon sequestration
(1)
Career changes
(1)
Children
(1)
City planning
(1)
Computer fraud
(1)
Computer network resources
(1)
Computer security
(1)
Computer-assisted instruction
(1)
Consumer education
(1)
Consumer protection
(1)
Credit card fraud
(1)
Defenses
(1)
Design and construction
(1)
Development
(1)
Internet fraud
(1)
Labor laws and legislation
(1)
Language and languages
(1)
Language arts
(1)
Learning, Psychology of
(1)
Lithium ion batteries
(1)
Machine-tools
(1)
Machines-outils
(1)
Male domination (Social structure)
(1)
Mass media
(1)
Metal-work
(1)
Metallurgy
(1)
Nanostructured materials industry
(1)
Neural networks (Neurobiology)
(1)
Newspaper publishing
(1)
Nomadic tribes
(1)
Occupational training
(1)
Organizations & Institutions
(1)
Otoplasty
(1)
Part-time employment
(1)
People with disabilities
(1)
Peptide antibiotics
(1)
Peptides
(1)
Personnel
(1)
Phishing
(1)
Physical education and training
(1)
Physiological aspects
(1)
Planning
(1)
Press
(1)
Prevention
(1)
Product placement in mass media
(1)
Prosthesis
(1)
Public spaces
(1)
Purification
(1)
Recruiting
(1)
Recycling industry
(1)
Refuse and refuse disposal
(1)
Restaurants
(1)
Ridesharing
(1)
Robotics
(1)
Robots industriels
(1)
Robots, Industrial
(1)
Rocket engines
(1)
Running
(1)
Safety appliances
(1)
Safety measures
(1)
Schools
(1)
Schools, Traveling
(1)
Second language acquisition
(1)
Second life (Game)
(1)
Sex discrimination against women
(1)
Sex discrimination in employment
(1)
Sex role in the work environment
(1)
Shared virtual environments
(1)
Siberia
(1)
Skilled labor
(1)
Skin
(1)
Social Issues
(1)
Social media
(1)
Social perception
(1)
Social responsibility of business
(1)
Solar energy
(1)
Speed
(1)
Speed records
(1)
Supermarkets
(1)
Sustainable agriculture
(1)
Tablet computers
(1)
Teaching
(1)
Technical education
(1)
Technological unemployment
(1)
Telephone supplies industry
(1)
Television advertising
(1)
Temporary employment
(1)
Traffic safety and children
(1)
Training of
(1)
Transplantation of organs, tissues, etc
(1)
Unemployment
(1)
Urban agriculture
(1)
Urban geography
(1)
Urban policy
(1)
Verbal learning
(1)
Vertical gardening
(1)
Video games
(1)
Video games and teenagers
(1)
Video games in education
(1)
Virtual reality
(1)
Water
(1)
Women's studies
(1)
iPhone (Smartphone)
(1)
machine tools
(1)
Fewer
Place
Canada
(15)
United States
(2)
Canada, Northern
(1)
Québec (Province)
(1)
Russia (Federation)
(1)
More
Genre/Form
Electronic books.
(5)
Handbooks and manuals.
(3)
Educational films.
(2)
Filmed interviews.
(2)
Streaming video.
(2)
More
Author
Gabrielson, Curt.
(2)
Gabrielson, Curt
(1)
Nagata, Fusaomi.
(1)
Wakefield, Sarah.
(1)
Series
The National
(13)
The Nature of Things
(3)
Project X
(2)
Venture
(2)
ASTD training basics series
(1)
More
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