Interactive storytelling : techniques for 21st century fiction / Andrew Glassner.
"The integration of new technologies with traditional storytelling drives the development of an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of both classical story and game structure. Andrew Glassner explains the surprising difficulties in bringing these two activities together."--BOOK JACKET.
Record details
- ISBN: 9781568812212 (pbk. : acid-free)
- ISBN: 1568812213 (pbk. : acid-free)
- Physical Description: xiii, 511 p. : ill ; 23 cm.
- Publisher: Natick, Mass. : A.K. Peters, c2004.
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references (p. 471-505) and index. |
Formatted Contents Note: | I. Introduction -- 1. People, Stories, and Games -- II. Story Structure -- 2. Character -- 3. Plot -- 4. Story Technique -- III. Game Structure -- 5. Game Experience -- 6. Rules and Scoring -- 7. Gameplay -- IV. Merging Stories and Games -- 8. Structures -- 9. Branching and Hypertext -- 10. Common Pitfalls -- 11. First Steps -- V. Story Environments -- 12. Story Environments -- 13. Designing for Participation -- 14. Experiments. |
Search for related items by subject
Subject: | Interactive multimedia. Virtual reality. |
Available copies
- 1 of 1 copy available at Emily Carr University of Art + Design.
Holds
- 0 current holds with 1 total copy.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Circulation Modifier | Holdable? | Status | Due Date | Courses |
---|---|---|---|---|---|---|---|---|
Emily Carr University of Art + Design | QA76.76 .I59 G55 2004 (Text) | 30217472 | Book | Volume hold | Available | - |