Everything to play for : how videogames are changing the world / by Marijam Did.
"The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Marijam Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good"-- Provided by publisher.
Record details
- ISBN: 9781804293249
- ISBN: 1804293245
- Physical Description: 279 pages ; 21 cm
- Edition: First edition paperback.
- Publisher: London ; Verso, 2024.
- Copyright: ©2024
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | Introduction: Main menu -- Tutorial: History -- Level I: The theme -- Level II: Communities -- Level III: Efficacy -- Level IV: Modes of production -- Conclusion: Final boss. |
Search for related items by subject
Subject: | Video games > History. Video games industry. |
Available copies
- 1 of 1 copy available at Emily Carr University of Art + Design.
Holds
- 0 current holds with 1 total copy.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Circulation Modifier | Holdable? | Status | Due Date | Courses |
---|---|---|---|---|---|---|---|---|
Emily Carr University of Art + Design | GV1469.3 .D52 2024 (Text) | 30245342 | Book | Volume hold | Available | - |